- Avid posts series of technical help videos for Sibelius
- Sibelius online and in-person training courses by Mike Klinger, summer 2013
- Sibelius training sessions in California and Colorado in July 2013
- First look at the new Bravura music font used in Sibelius
- Best interview of the year
- Finale, Sibelius, and knockouts
- New and updated plug-ins, part 2
- Sibelius workshop for teachers June 1 in South Africa
- New and updated plug-ins, part 1
- Setting up Vienna Ensemble Pro 5 with Sibelius 7
RumbleCutting-Edge Marching Drum Virtual Instrument
Sample Logic and System Blue have joined forces to produce Rumble, the world’s first Kontakt Player-powered virtual instrument to combine the finest in traditional marching drums with cutting-edge sound design. This superbly flexible virtual instrument gives educators, composers, and musicians an imaginative, innovative, and inspiring new sonic palette for creative music making.
Recorded by Leslie Ann Jones on the Scoring Stage at Skywalker Sound (a Lucasfilm Ltd. Company), Rumble features the legendary DCI World Champion Blue Devils drum and bugle corps, along with Scott Johnson–one of the most sought after marching percussion arrangers and clinicians in the world.
Rumble delivers a comprehensive set of pristine, carefully crafted marching drum samples. Each instrument was captured using modern-day film score recording techniques at multiple dynamic levels, round-robins, and at close, mid, and far microphone placements. This powerful virtual instrument gives composers, producers, arrangers, and performers a solid foundation for realizing accurate, dynamic musical productions.
But that’s just the beginning. Rumble goes far beyond traditional marching drums and extends Sample Logic’s trademark of blurring the line between music and sound design. All of the drums recorded for Rumble are not only included as production-ready multi-sampled instruments, but are also used as the basis for all of the morphed sounds. The result is a library that contains both traditional instruments and an evocative collection of morphed “cinematic” instruments, including transitions, atmospheres, and rhythms aimed squarely at the needs of TV, film, game and electronic music composers.